A casual mobile game released on Android and IOS. Working on this project as creative director, it was important to aim for fresh, eye catching graphics that would appeal to a wide audience. The majority of assets were created in vector, catering to this aesthetic whilst also allowing a smooth, time-efficient work flow for the desired outcome.
I was responsible for all animations, effects, level designs and UI as well as implementing all of these aspects into Unity 2D, working closely with the programmer to create an optimal tool set and work flow to get each scene exactly as planned in a timely manner.
A casual mobile game released on Android and IOS.
It was important to create a lovable character for Lambi, as the game is centred around making him jump to gain distance and collect stars along the way. Lambi was designed with many animations, costumes and cute sound effects to emphasise his friendly personality. The aesthetics match the calming feel of the gameplay.
I was responsible for all animations, effects, level designs and UI as well as implementing all of these aspects into Adobe Flash.
Fisherman design for an upcoming board game:
Style options for a Viking character for an upcoming mobile game:
Character logo for gaming & life blog “Life to Play”
Working with clients to re-skin web & mobile game graphics.